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Zoners Half-Life Tools
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hlcsg
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hlcsg.mak
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2002-12-09
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# Microsoft Developer Studio Generated NMAKE File, Based on hlcsg.dsp
!IF "$(CFG)" == ""
CFG=hlcsg - Win32 Super_Debug
!MESSAGE No configuration specified. Defaulting to hlcsg - Win32 Super_Debug.
!ENDIF
!IF "$(CFG)" != "hlcsg - Win32 Release" && "$(CFG)" != "hlcsg - Win32 Debug" && "$(CFG)" != "hlcsg - Win32 Release w Symbols" && "$(CFG)" != "hlcsg - Win32 Super_Debug"
!MESSAGE Invalid configuration "$(CFG)" specified.
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "hlcsg.mak" CFG="hlcsg - Win32 Super_Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "hlcsg - Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE "hlcsg - Win32 Debug" (based on "Win32 (x86) Console Application")
!MESSAGE "hlcsg - Win32 Release w Symbols" (based on "Win32 (x86) Console Application")
!MESSAGE "hlcsg - Win32 Super_Debug" (based on "Win32 (x86) Console Application")
!MESSAGE
!ERROR An invalid configuration is specified.
!ENDIF
!IF "$(OS)" == "Windows_NT"
NULL=
!ELSE
NULL=nul
!ENDIF
CPP=cl.exe
RSC=rc.exe
!IF "$(CFG)" == "hlcsg - Win32 Release"
OUTDIR=.\Release
INTDIR=.\Release
# Begin Custom Macros
OutDir=.\Release
# End Custom Macros
ALL : "$(OUTDIR)\hlcsg.exe" "$(OUTDIR)\hlcsg.bsc"
CLEAN :
-@erase "$(INTDIR)\autowad.obj"
-@erase "$(INTDIR)\autowad.sbr"
-@erase "$(INTDIR)\blockmem.obj"
-@erase "$(INTDIR)\blockmem.sbr"
-@erase "$(INTDIR)\brush.obj"
-@erase "$(INTDIR)\brush.sbr"
-@erase "$(INTDIR)\brushunion.obj"
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-@erase "$(OUTDIR)\hlcsg.bsc"
-@erase "$(OUTDIR)\hlcsg.exe"
"$(OUTDIR)" :
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
CPP_PROJ=/nologo /MD /W3 /GX /O2 /I "..\common" /I "..\template" /D "NDEBUG" /D "HLCSG" /D "_MBCS" /D "DOUBLEVEC_T" /D "STDC_HEADERS" /D "WIN32" /D "_CONSOLE" /D "SYSTEM_WIN32" /FR"$(INTDIR)\\" /Fp"$(INTDIR)\hlcsg.pch" /YX /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
BSC32=bscmake.exe
BSC32_FLAGS=/nologo /o"$(OUTDIR)\hlcsg.bsc"
BSC32_SBRS= \
"$(INTDIR)\blockmem.sbr" \
"$(INTDIR)\bspfile.sbr" \
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"$(INTDIR)\textures.sbr" \
"$(INTDIR)\wadcfg.sbr" \
"$(INTDIR)\wadinclude.sbr" \
"$(INTDIR)\wadpath.sbr"
"$(OUTDIR)\hlcsg.bsc" : "$(OUTDIR)" $(BSC32_SBRS)
$(BSC32) @<<
$(BSC32_FLAGS) $(BSC32_SBRS)
<<
LINK32=link.exe
LINK32_FLAGS=binmode.obj /nologo /stack:0x400000,0x100000 /subsystem:console /incremental:no /pdb:"$(OUTDIR)\hlcsg.pdb" /machine:I386 /out:"$(OUTDIR)\hlcsg.exe"
LINK32_OBJS= \
"$(INTDIR)\blockmem.obj" \
"$(INTDIR)\bspfile.obj" \
"$(INTDIR)\cmdlib.obj" \
"$(INTDIR)\filelib.obj" \
"$(INTDIR)\files.obj" \
"$(INTDIR)\log.obj" \
"$(INTDIR)\mathlib.obj" \
"$(INTDIR)\messages.obj" \
"$(INTDIR)\scriplib.obj" \
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"$(INTDIR)\winding.obj" \
"$(INTDIR)\autowad.obj" \
"$(INTDIR)\brush.obj" \
"$(INTDIR)\brushunion.obj" \
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"$(INTDIR)\textures.obj" \
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"$(OUTDIR)\hlcsg.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
$(LINK32) @<<
$(LINK32_FLAGS) $(LINK32_OBJS)
<<
!ELSEIF "$(CFG)" == "hlcsg - Win32 Debug"
OUTDIR=.\Debug
INTDIR=.\Debug
# Begin Custom Macros
OutDir=.\Debug
# End Custom Macros
ALL : "$(OUTDIR)\hlcsg.exe" "$(OUTDIR)\hlcsg.bsc"
CLEAN :
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-@erase "$(OUTDIR)\hlcsg.exe"
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"$(OUTDIR)" :
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
CPP_PROJ=/nologo /MD /W3 /Gm /GX /Zi /Od /I "..\template" /I "..\common" /D "_DEBUG" /D "_MBCS" /D "DOUBLEVEC_T" /D "STDC_HEADERS" /D "WIN32" /D "_CONSOLE" /D "SYSTEM_WIN32" /D "HLCSG" /FR"$(INTDIR)\\" /Fp"$(INTDIR)\hlcsg.pch" /YX /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
BSC32=bscmake.exe
BSC32_FLAGS=/nologo /o"$(OUTDIR)\hlcsg.bsc"
BSC32_SBRS= \
"$(INTDIR)\blockmem.sbr" \
"$(INTDIR)\bspfile.sbr" \
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"$(INTDIR)\wadinclude.sbr" \
"$(INTDIR)\wadpath.sbr"
"$(OUTDIR)\hlcsg.bsc" : "$(OUTDIR)" $(BSC32_SBRS)
$(BSC32) @<<
$(BSC32_FLAGS) $(BSC32_SBRS)
<<
LINK32=link.exe
LINK32_FLAGS=binmode.obj /nologo /stack:0x1000000,0x100000 /subsystem:console /profile /map:"$(INTDIR)\hlcsg.map" /debug /machine:I386 /out:"$(OUTDIR)\hlcsg.exe"
LINK32_OBJS= \
"$(INTDIR)\blockmem.obj" \
"$(INTDIR)\bspfile.obj" \
"$(INTDIR)\cmdlib.obj" \
"$(INTDIR)\filelib.obj" \
"$(INTDIR)\files.obj" \
"$(INTDIR)\log.obj" \
"$(INTDIR)\mathlib.obj" \
"$(INTDIR)\messages.obj" \
"$(INTDIR)\scriplib.obj" \
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"$(INTDIR)\winding.obj" \
"$(INTDIR)\autowad.obj" \
"$(INTDIR)\brush.obj" \
"$(INTDIR)\brushunion.obj" \
"$(INTDIR)\hullfile.obj" \
"$(INTDIR)\map.obj" \
"$(INTDIR)\qcsg.obj" \
"$(INTDIR)\textures.obj" \
"$(INTDIR)\wadcfg.obj" \
"$(INTDIR)\wadinclude.obj" \
"$(INTDIR)\wadpath.obj"
"$(OUTDIR)\hlcsg.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
$(LINK32) @<<
$(LINK32_FLAGS) $(LINK32_OBJS)
<<
!ELSEIF "$(CFG)" == "hlcsg - Win32 Release w Symbols"
OUTDIR=.\Release_w_Symbols
INTDIR=.\Release_w_Symbols
# Begin Custom Macros
OutDir=.\Release_w_Symbols
# End Custom Macros
ALL : "$(OUTDIR)\hlcsg.exe" "$(OUTDIR)\hlcsg.bsc"
CLEAN :
-@erase "$(INTDIR)\autowad.obj"
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-@erase "$(INTDIR)\blockmem.obj"
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-@erase "$(OUTDIR)\hlcsg.bsc"
-@erase "$(OUTDIR)\hlcsg.exe"
-@erase "$(OUTDIR)\hlcsg.map"
"$(OUTDIR)" :
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
CPP_PROJ=/nologo /MD /W3 /GX /Zi /O2 /I "..\common" /I "..\template" /D "NDEBUG" /D "_MBCS" /D "DOUBLEVEC_T" /D "STDC_HEADERS" /D "WIN32" /D "_CONSOLE" /D "SYSTEM_WIN32" /D "HLCSG" /FR"$(INTDIR)\\" /Fp"$(INTDIR)\hlcsg.pch" /YX /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
BSC32=bscmake.exe
BSC32_FLAGS=/nologo /o"$(OUTDIR)\hlcsg.bsc"
BSC32_SBRS= \
"$(INTDIR)\blockmem.sbr" \
"$(INTDIR)\bspfile.sbr" \
"$(INTDIR)\cmdlib.sbr" \
"$(INTDIR)\filelib.sbr" \
"$(INTDIR)\files.sbr" \
"$(INTDIR)\log.sbr" \
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"$(INTDIR)\messages.sbr" \
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"$(INTDIR)\wadinclude.sbr" \
"$(INTDIR)\wadpath.sbr"
"$(OUTDIR)\hlcsg.bsc" : "$(OUTDIR)" $(BSC32_SBRS)
$(BSC32) @<<
$(BSC32_FLAGS) $(BSC32_SBRS)
<<
LINK32=link.exe
LINK32_FLAGS=binmode.obj /nologo /stack:0x400000,0x100000 /subsystem:console /pdb:none /map:"$(INTDIR)\hlcsg.map" /debug /machine:I386 /out:"$(OUTDIR)\hlcsg.exe"
LINK32_OBJS= \
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"$(INTDIR)\mathlib.obj" \
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"$(OUTDIR)\hlcsg.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
$(LINK32) @<<
$(LINK32_FLAGS) $(LINK32_OBJS)
<<
!ELSEIF "$(CFG)" == "hlcsg - Win32 Super_Debug"
OUTDIR=.\Super_Debug
INTDIR=.\Super_Debug
# Begin Custom Macros
OutDir=.\Super_Debug
# End Custom Macros
ALL : "$(OUTDIR)\hlcsg.exe" "$(OUTDIR)\hlcsg.bsc"
CLEAN :
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"$(OUTDIR)" :
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
CPP_PROJ=/nologo /MDd /W3 /Gm /GX /Zi /Od /I "..\common" /I "..\template" /D "_DEBUG" /D "HLCSG" /D "_MBCS" /D "DOUBLEVEC_T" /D "STDC_HEADERS" /D "WIN32" /D "_CONSOLE" /D "SYSTEM_WIN32" /FR"$(INTDIR)\\" /Fp"$(INTDIR)\hlcsg.pch" /YX /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
BSC32=bscmake.exe
BSC32_FLAGS=/nologo /o"$(OUTDIR)\hlcsg.bsc"
BSC32_SBRS= \
"$(INTDIR)\blockmem.sbr" \
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"$(OUTDIR)\hlcsg.bsc" : "$(OUTDIR)" $(BSC32_SBRS)
$(BSC32) @<<
$(BSC32_FLAGS) $(BSC32_SBRS)
<<
LINK32=link.exe
LINK32_FLAGS=binmode.obj /nologo /stack:0x1000000,0x100000 /subsystem:console /profile /map:"$(INTDIR)\hlcsg.map" /debug /machine:I386 /out:"$(OUTDIR)\hlcsg.exe"
LINK32_OBJS= \
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"$(INTDIR)\wadinclude.obj" \
"$(INTDIR)\wadpath.obj"
"$(OUTDIR)\hlcsg.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
$(LINK32) @<<
$(LINK32_FLAGS) $(LINK32_OBJS)
<<
!ENDIF
.c{$(INTDIR)}.obj::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.cpp{$(INTDIR)}.obj::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.cxx{$(INTDIR)}.obj::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.c{$(INTDIR)}.sbr::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.cpp{$(INTDIR)}.sbr::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.cxx{$(INTDIR)}.sbr::
$(CPP) @<<
$(CPP_PROJ) $<
<<
!IF "$(NO_EXTERNAL_DEPS)" != "1"
!IF EXISTS("hlcsg.dep")
!INCLUDE "hlcsg.dep"
!ELSE
!MESSAGE Warning: cannot find "hlcsg.dep"
!ENDIF
!ENDIF
!IF "$(CFG)" == "hlcsg - Win32 Release" || "$(CFG)" == "hlcsg - Win32 Debug" || "$(CFG)" == "hlcsg - Win32 Release w Symbols" || "$(CFG)" == "hlcsg - Win32 Super_Debug"
SOURCE=..\common\blockmem.cpp
"$(INTDIR)\blockmem.obj" "$(INTDIR)\blockmem.sbr" : $(SOURCE) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
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!ENDIF